More info See in Glossary enabling you to chain up a number of Audio Mixers in a scene to produce complex routing, effect processing and snapshot applying. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. The output of an Audio Mixer can be routed into any other group in any other Audio Mixer in a scene A Scene contains the environments and menus of your game. The effects will then be applied to that signal. More info See in Glossary to a group within an Audio Mixer. You route the output of an Audio Source A component which plays back an Audio Clip in the scene to an audio listener or through an audio mixer. Other groups can then be added to define the structure of the mixer. An Audio Mixer always contains a master group. You can create one or more Audio Mixer and have more than one active at any time. The Audio MixerĪn Audio Mixer is an asset. There is also a send and return mechanism to pass the results from one bus to another. An Audio Mixer group is essentially a mix of audio, a signal chain which allows you to apply volume attenuation and pitch correction it allows you to insert effects that process the audio signal and change the parameters of the effects. The window displays the Audio Mixer which is basically a tree of Audio Mixer Groups. To help you create the habit of setting gain correctly and to make sure your entire team does it the same way, I put together a gain cheat sheet you can print off and leave next to your mixer.The Unity Audio Mixer allows you to mix various audio sources, apply effects to them, and perform mastering. And this may seem small, but getting gain right is a giant leap forward to creating a great mix. The goal is to use gain to get everything operating at the same level before it comes into the mixer. Gain is NOT volume control.Īnd remember, gain is not volume control. It’s not something you can set once and then never look at it again, because things change. Make it a habit to set gain at the beginning of every rehearsal. Set gain at the beginning of EVERY rehearsal.
Because both the fader and the mute button do not affect gain. You can even set gain while the channel is muted. Keep in mind, when setting gain it doesn’t matter where the fader is for that channel.
Fader position is irrelevant when setting gain. Do it a few times and it will become second nature. But on average, all of your channels should hang out right there where green meets yellow.Īnd, that’s it. Goal: Where the green lights meet the yellow lights.Įither way, you are looking to always be crawling over the point on your mixer where the green lights meet the orange or yellow lights.Īnd keep in mind, there will probably be times where you are hitting more than just a couple of those yellow or orange lights, especially in the louder moments. On some mixers, like the Behringer X32, we’re talking about the -18dB mark. While the instrument is playing or the vocalist is singing, adjust gain until the level meter next to the gain knob is consistently hitting the first couple of orange or yellow lights. You’ll need to do this for every instrument and every vocal, but it is really easy once you know what you are looking for. In other words, gain is the front door to your mixer, which is why it is so important to get it right, because it will affect everything else down the line. So, all your instruments and vocals are sending out a different flow of signal and you are going to use gain to regulate that flow so that everything is the same as it comes into the mixer. And the more you turn up gain, the more the valve opens, letting more signal through to the mixer. When gain is turned all the way down, the valve is closed. And then right where you plug that cable into your mixer is a valve, kind of like a water faucet. To help this sink in, imagine that the cable that connects an instrument to the mixer is a water hose. Now it would be nice if all the instruments and vocals sent out the same level of signal, but they don’t… which is exactly why gain exists. The purpose of gain is to normalize the amount of signal coming from the device that’s plugged in to the mixer. But first, it’s important to understand why gain exists. I am going to make it simple by showing you a simple strategy for setting gain that drastically improves the quality of your mix. Gain has this great purpose, but often gets mistaken as simply volume control. If the knobs on your mixer could talk, gain would definitely be throwing a fit about feeling misunderstood.